How to Reveal Plot with Dialogue

9 Apr
The Dead We Know is a zombie novel in the tradition of epics like The Walking Dead and Stephen King's The Stand

The Dead We Know is a zombie novel in the tradition of serial epics like The Walking Dead

Can literary writers do genre? Many people think not. A literary writer will get bored with the conventions, they say, and begin experimenting, producing a pulp/literary hybrid.  Recent history shows many examples of this: Michael Chabon won a rash of prizes for his detective novel The Yiddish Policeman’s Union, and New Fabulists like George Saunders, Manuel Gonzales, and Karen Russell embrace and explore the conventions of fantasy and science fiction.

But what about the pure genre novel? Is it really off-limits to literary writers?

T. J. Danko is the pseudonym of a literary writer who has published stories in various journals, but his latest work embraces one of the most popular forms of genre literature—zombies. The Dead We Know is not a Chabon-like crossover or a Saunders-esque ironic treatment. It’s old-fashioned page-turner that keeps you up after your bedtime.  You can read the first chapter of The Dead We Know here.

How the Novel Works

Works of genre, like all novels, deliver pieces of information gradually. One way to accomplish this is through dialogue, and this is where The Dead We Know excels. For instance, look at Nick and Eduardo’ argument about whether the truck window should be rolled up or down:

“I’m freezing. Why aren’t you freezing?”

He closed his eyes and began to drift off. Eduardo punched him.

“Ow.”

“What are you doing? You close the window and you go to sleep? Fuck you. You want me to crash or something?”

“Fine. Turn on the radio.”

“Fantastic,” Eduardo said. He switched on the radio, and there was a sharp crackle. He kept turning the dial, but there was only more noise.

“Nothing?” Nick asked.

“The whole trip I get nothing but static.”

Nick yawned loudly. “We’ve been driving in the middle of nowhere.”

“Help me stay awake,” Eduardo complained. “It’s boring driving in the middle of the night.”

The scene’s realism—Nick and Eduardo behave like every road-tripper who’s ever lived—is what heightens the tension. Through a realistic argument, we’re being told, indirectly, everything that will happen. Of course they will crash, and of course the crash will happen in the dark, in the middle of nowhere. This is a zombie novel, after all. It might be tempting, as a writer, to “reinvent” the genre, but the best genre novels stick to conventions. The writer’s skill is in making those conventions seem fresh and new. One way to do this is to avoid giving the reader information directly. Instead, focus on the characters, the ways their personalities clash. Give the characters lives that exist prior to the zombies. In other words, give the characters something to talk about, and then let the story intrude.

The Writing Exercise

Let’s play around with dialogue. For this exercise, write a scene (two pages max) in which you use only dialogue.

  1. Choose a setting (exiting a movie theater, approaching a rope bridge over a lava flow with pterodactyls flying everywhere).
  2. Choose a relationship dynamic (they’re fighting over…, they’re upset because…, they’re relaxed because…).
  3. Choose a goal (character will confess his/her love for the other, character will reveal a hideous secret)
  4. Now write the scene. But here are the rules: The characters cannot state outright the relationship dynamic or the goal. They must allude to or approach the dynamic/goal from an angle or under cover of some other piece of conversation.

These rules may seem difficult, yet you may discover that your scene begins to move in unexpected ways. Try it out.

Good luck.

2 Responses to “How to Reveal Plot with Dialogue”

  1. dimitry ashbel counselor December 11, 2013 at 8:02 p12 #

    This page definitely has all of the information I wanted
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Trackbacks/Pingbacks

  1. Episode 121: Don’t Say It – #WriteOnSC Radio Show and Craft School - November 14, 2020

    […] This blog talks about letting the characters talk about what they’ve done instead of telling us what they’ve done. And talk about what they will do instead of showing us them doing it. This can be helpful to skip over long, procedural things like driving from place to place, walking up a front walk or ringing a doorbell. […]

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