Tag Archives: Dina Guidubaldi

An Interview with Dina Guidubaldi

18 Jun
Dina Guidubaldi's debut story collection, How Gone We Got, features robots and sea creatures and characters that seem intimately familiar.

Dina Guidubaldi’s debut story collection, How Gone We Got, features robots and sea creatures and characters that seem intimately familiar.

Dina Guidubaldi’s first book, the story collection How Gone We Got, has drawn comparisons to Gabriel Garcia Marquez. Her work has appeared in Prairie Schooner, Ninth Letter, the Santa Monica Review, Cup of Fiction, SPIN, the Austin American-Statesman, and Other Voices; she has been an editor for Callaloo and American Short Fiction. A graduate of Texas State’s MFA program, she currently lives in Austin.

To read an exercise on making high-concept stories unpredictable and Guidubaldi’s story “What I Wouldn’t Do,” click here. In this interview, Guidubaldi discusses how to create realistic characters and following your instinct as a writer.

Michael Noll

How did “What I Wouldn’t Do” begin its life? Did you sit down and think, I’m going to write about a guy who builds an actual city for the woman he loves and see how far I can take the idea? Or, were you writing about a relationship when the idea of building a city occurred to you?

Dina Guidubaldi

This was one of those actually “fun” stories to write. I think it started with the idea of the narrator as this kind of obsessive, impractical nut. It also started with me thinking about the concept of “true” love, how there’s something selfish about it. My dad bought me a book when I was little, called The Reward Worth Having, about these brothers (?) who travel a long distance to vie for the hand of this ailing princess. The one who woos her in the end is of course the underdog, who just brings her a bird and a song and no money or promises. The idea was supposed to be “Aw, be yourself and people will see your value,” but I guess what I took out of it was “He doesn’t even know that princess! She could be awful! Why bother? He just wants to be the One who gets her, the One who gets written about.” And so that fuzzy memory sitting somewhere in my head got the ball rolling.

Michael Noll

I love how the story takes phrases that would normally seem sweet (“you were my hours and my half-pasts”) and makes them oppressive and creepy. This is part of what made the story seem strangely realistic to me. It’s a kind of fable or allegory (or something), and the risk with such stories is that they’re too clever for their own good. But this story seems like a real portrait of a relationship that many people have had; in fact, the fantastic-ish elements seem to create the opportunity for the moments that seem most authentic. How did you achieve this balance? In other words, how did you keep the metaphor trained on real emotion?

Dina Guidubaldi

Hm. Right, I think if it does achieve that realness, it’s because this is an honest problem people have—obsession is just selfishness. This guy’s trying his best to make things work, but for what? I also think the female character helps balance things out. She figures things out way before he does, that it’s not about her at all. And again, that fable bit—because it is loosely based on the premise of the knight aiming for the princess, you can get all crazy with the details. Also, he’s rich, and rich people come up with fantastic ways to spend their money, in real life. Or so I like to think.

Michael Noll

I laughed out loud at this line: 

It’s not like you’re a prisoner here, I said. You’re free to walk out of your turret room and down the spiral staircase and through the antechamber and into the foyer and out the front door and past the rosemary and lavender bushes and into the hedge maze and down the cobblestoned circular streets and out into the world. 

It makes me curious about the story’s tone. It’s told in first person, but a line like that seems to reveal a certain amount of self-awareness in the narrator. Was that tone/awareness easy to find, or did you have to write your way into it?

Dina Guidubaldi

Not to sound like a writer jerk, but that’s just the way the character talks, to me. He’s so blustering and headstrong that he almost grasps it—in fact, he does grasp it, I’d say—but he’s heedless, he doesn’t care. He has this little war brewing inside him—Should I keep doing this? Heck, I’ll keep doing it!—and I love that he just quashes any self-doubt before it can get big enough to rise up before him, before his many, many failures catch up to him.

Michael Noll

How did you approach the story’s ending? I can imagine other tempting ways to end it: when the woman leaves or with the narrator’s realization that “I’d been building us your city for me.” But you keep going and end with the great, creepy moment with the microscope. How did you know you’d found the right image or line to end on?

Dina Guidubaldi

I think I kinda like this guy, and I didn’t want him to be sad. I didn’t want him to realize anything much, or to change for very long. I wanted him to keep living blindly and blithely in his world, and the idea of a child—or, for him, a brand new generation of something to love and obsess over—seemed a good way of extending his quest. I also like that he doesn’t care if it’s his child—any one will do. Which kinda circles around the true love idea: is he truly loving or is he truly selfish? And I guess I (inadvertently) revisit this whole idea in a later story in the collection—the “Press Repeat” clone one.

June 2015

Michael Noll Michael Noll is the Editor of Read to Write Stories.

How to Make High Concept Stories Unpredictable

16 Jun
Dina Guidubaldi's story collection, How Gone We Got, fits neatly on any bookshelf containing George Saunders or Karen Russell.

Dina Guidubaldi’s story collection, How Gone We Got, fits neatly on any bookshelf containing George Saunders or Karen Russell.

It sometimes seems like the fabulists are taking over the literary world: George Saunders, Aimee Bender, Kelly Link, Karen Russell, Manuel Gonzales, and Amelia Gray, to name a few. When we talk about these writers’ stories, we tend to focus on the fantastic: on the slightly fantastic (something’s a bit amiss or weird) and incredibly fantastic (zombies at the workplace). But I wonder if that focus is misplaced. Maybe the fantastic elements of these stories simply reflect something about the culture and world they’re written within. From a craft and critical perspective, it might be better to focus on something else: many of these stories use high-concept story plots—plots that contain elements that make them easy to summarize, like, say, Vampires in the Lemon Grove.

Here’s one more writer to add to the fabulist canon: Dina Guidubaldi. Her collection How Gone We Got is as good as anything by the writers mentioned above, and her story “What I Wouldn’t Do” offers a great lesson in how to use a high concept plot and avoid the trap of it becoming predictable. You can read the story online at Superstition Review.

How the Story Works

When I use the term high concept, I’m not referring to any particular genre. The term simply means any story whose premise can distilled to a tagline that often serves as a title: CivilWarLand in Bad DeclineThe Faery HandbagJurassic Park, or One Hundred Years of Solitude. The opposite of high concept is low concept, meaning stories that can’t be easily distilled because they’re about character or world development. They might have catchy titles (Freedom) but are still fairly difficult to summarize (Franzen’s thoughts about America); there just isn’t the same immediate recognition about what the story is about.

The problem with high concept stories is that the story may not be as interesting as its title. After the premise is introduced, the story is basically the same thing over and over again (Snakes on a Plane, Bad Teacher, Horrible Bosses). The trick, then, is finding a way to keep the conceit going in surprising ways. This means that the story may repeat itself or follow a predictable path but that it should have moments of surprise built into that path.

This is exactly what Guidubaldi does in “What I Wouldn’t Do.”

The high concept plot is stated succinctly in the story’s first line: “I wanted to love you better so I bought you a city.”

The rest of the first paragraph establishes the tone of the story:

It was small but shaped like your fingerprint, with a mansion for you in the middle of the whorl. It was hard to find, your mansion, but since I’d mapped it, troweled cement for the foundation, chopped logs for the beams, hammered and nailed and sanded until my hands fell off, lugged stones in a canvas sling with my teeth when they did, hung tapestries and draped velvet, since I did all of that, I had a pretty good idea where it was. I landscaped your rose garden and made your maze. I scissorhanded some topiaries for you in the shape of hearts and souls and kept up with their maintenance too; I was on a tight schedule and you were my hours and my half-pasts.

At this point, many readers will have a pretty good idea where this story is headed. The relationship will either grow or it will end (the basic plot lines for all love stories). As the relationship grows or falls apart, the conceit of the story (the city built for the lover) will also grow or fall apart. Once we read those details that move in either direction, we’re going to think, either consciously or not, “Aha.” Then, we may get bored; we know what will happen next. Guidubaldi follows one of these paths but what she does so well is include details that leap out of the conceit and surprise us in some way.

Here is a good example:

When the narrator’s beloved begins to chafe at all that is being built for her and around her, the narrator says this:

It’s not like you’re a prisoner here, I said. You’re free to walk out of your turret room and down the spiral staircase and through the antechamber and into the foyer and out the front door and past the rosemary and lavender bushes and into the hedge maze and down the cobblestoned circular streets and out into the world.

Personally, I think that line is really funny. I laughed out loud when I read it, and the sheer humor of it surprised me, in part because it reflects an awareness in the narrator of what he’s doing. He’s aware of the story’s high concept and its metaphoric qualities.

In another moment, the fairy-tale nature of the story’s conceit (the city build for the woman) is lowered into the grit of real life:

All bundled up, we went out into the city in a sleigh led by horses that I’d had surgically implanted to be unicorns. The one on the left had developed an abscess around the horn and it smelled bad, so I switched you seats.

And, then, a few lines later: “The horse with the inflamed horn scratched it off on a tree and your answer got lost among the resultant blood and gauze.”

Finally, the characters are allowed to sound like real people and not elements that simply arrived with the conceit like the Fisher Price farmer that comes with the plastic barn. For instance, the narrator tries to paint koi to cover up the fungus that is growing on them, and this dialogue ensues:

Jesus, you said, layering thin slices of cucumber on your eyes as if you were a salad now, too. Go order a pizza. Go back to work. Do what you need to do.

I stared at the tiny eyedropper, at the tainted fish, at my reflection in the murk. This is what I need to do, I said. The fish looked nervously skyward.

I suspect that plenty of real people, including, perhaps, the ones reading this, have spoken those lines or had those lines spoken to them. The conceit, in all of its fantastic absurdity, has been brought into the familiar realm of our real lives. As a result, the story continually makes the reader pause to laugh or cringe, and it’s those moments that make it succeed.

The Writing Exercise

Let’s add surprises to a high-concept story using “What I Wouldn’t Do” by Dina Guidubaldi as a model:

  1. Make the story and characters aware of the conceit. If a characters aren’t aware of the conceit, the reader may eventually become impatient with them. For instance, Manuel Gonzales has a story, “Life on Capra II,” about characters who are actually characters in a video game. At a certain point, one of them figures this out. If he didn’t, the story would be simply thin allegory, and we’d think, “Yeah, yeah, I get it” and thumb to the end to see how many pages are left. But when the characters gets it, too, then we wonder what will happen. So, make your characters aware of everything that you, the writer, are aware of. You can do this by simply rereading a passage that you’ve written and asking yourself, “What do I know?” Does your character know that, too? If not, how will that knowledge change how he or she feels or acts? In “What I Wouldn’t Do,” the narrator understands that the world he’s building is oppressive, and so his voice gains a kind of knowing irony.
  2. Lower the conceit into the grit of the real world. This is particularly important for sci-fi and fantasy novels. Think about the original Jurassic Park novel. These are freaking dinosaurs we’re talking about. If they escape their pens, why won’t they eat everyone in the world? The answer that Crichton invented is basic but important: the dinosaurs are on an island. (The latter movies are terrible because the dinosaurs reach the mainland and so the story becomes implausible.) Guidubaldi adds a basic biological detail to her unicorns: they get abscesses. So, take a look around your house or workplace: the places and bodies around you. Choose one or two details that you see and add them to your story, to a particular passage. What difference does it make?
  3. Bring the conceit into the realm of real human interactions. This is the same idea as the previous step, except your focusing on relationships and interactions. Take a look around you. How can you build a conversation or kind of conversation into your story. Guidubaldi does this when the narrator is making the woman feel especially claustrophobic. She says, “Go order a pizza. Go back to work. Do what you need to do.” She’s expressing her irritation in the mundane language of the real-life routine of a relationship. In other words, she’s expressing what she feels without referring to the conceit around her. So, take a look at the dialogue you’ve written. Does it refer to the conceit (zombies, dinosaurs, theme park)? If so, can you remove the reference so that the dialogue only refers to the emotions and feelings at hand?

Good luck.

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