Tag Archives: fantasy

An Interview with Aliette de Bodard

18 Aug
Aliette de Bodard is the author of the Aztec mystery-fantasy series, Obsidian and Blood, and the science fiction novel On a Red Station, Drifting.

Aliette de Bodard is the author of the Aztec mystery-fantasy series, Obsidian and Blood, and the speculative fiction novel House of Shattered Wings.

Aliette de Bodard is a half-French, half-Vietnamese computer and history geek who lives in Paris. Her speculative fiction has appeared in Asimov’s, ClarkesworldInterzone and the Year’s Best Science Fiction. Her trilogy Obsidian and Blood is set in Ancient Mexico, and her novel House of Shattered Wings is set in a post-Apocalyptic Paris and features Fallen angels, a washed-out alchemist and a former Vietnamese immortal with a grudge. She has won almost every science fiction and fantasy award possible: a Nebula Award, a Locus Award, a BSFA Award, as well as Writers of the Future.

In this interview, de Bodard discusses mixed points of view, stories as social commentary, and the myth that technology and science are value neutral.

To read de Bodard’s story “Immersion” and an exercise on writing ideas into fiction, click here.

Michael Noll

Your story, “Immersion” is told from a mixed point of view: second person for the woman who cannot remove her immerser and third person for the woman who scorns the technology. The mix works: second person seems to really fit the dilemma faced by Agnes, and the third-person POV helps avoid confusion between the two narratives. But the mix also probably breaks one of those “rules” that occasionally pop up in writing workshops, something along the lines of “pick a point of view and stick with it.” How did you decide upon this mix? Was Agnes’ POV always told from second-person?

Aliette de Bodard

I’ve never been much of a person for following rules, actually—my motto is more “know why the rules exist so you can break them”. Seriously though, I think rules are very useful when you’re a beginner, mostly in order to leave you time to work on more “simple” things. I think of it as juggling. If you start out learning to juggle with six balls, you’re probably going to get discouraged; an easier way to go about it is to start with one ball, then add another one, etc. until you get to six. Rules are meant to “box” you in a bit, to make stories a little easier to write. But they can become strictures if you keep applying them without thinking on why they exist.

In this particular case, sticking with one POV makes sense in a short story, because you have little space, and shifting POVs too often risks making your story difficult to follow. It’s always been one of the more frustrating rules for me, though, because what you gain in clarify, you lose in subtlety: I think it makes for better, more balanced stories if you combine several points of view–it gives you several different views on the action or on things that characters might not be aware of. In the case of “Immersion”, it makes you understand the plight of Agnes better to see her both from within and from without. The story didn’t start out that way: I originally only had Quy’s point of view, but it wouldn’t gel until I found Agnes’s voice in second person.

Michael Noll

I recently read M. John Harrison’s Light trilogy, which features a character who is addicted to a chemically-induced dream reality. This same idea is present in “Immersion.” Agnes used the immerser to fit in with her husband’s social group but soon began to rely on it until she reached the point that removing it will kill her. Unlike in Harrison’s novels, though, the addiction in your story isn’t complete. The characters, even Agnes, are aware—if dimly—of their altered states. You capture this by showing Agnes half remembering phrases or caught between instincts that are truly remembered and those that are technology-induced. It’s a fine line that you must walk in almost every sentence—capturing warring impulses in a single mind. Did this voice simply come to you one day, or did you have to experiment to find a way to portray this dual state?

Aliette de Bodard

Agnes’s voice was pretty straightforward to write—though I’m not sure if I could sustain it for a full novel, since it’s a bit draining and a bit difficult to write a character like her, who’s not exactly sure which world she inhabits. I’ve always found it easier to write characters with a very large internal life, and she certainly fits the bill.

 Michael Noll

You’ve written some high-powered social commentary in the story. This is probably my favorite line: “It takes a Galactic to believe that you can take a whole culture and reduce it to algorithms; that language and customs can be boiled to just a simple set of rules.” What I found impressive was how you integrated this commentary into the story. It doesn’t come out of nowhere or feel like the author intruding to tell the reader the moral. Instead, you attach it to the technology that is warping the characters’ lives. The technology, you write, “Takes existing cultural norms, and puts them into a cohesive, satisfying narrative…Just like immersers take a given culture and parcel it out to you in a form you can relate to: language, gestures, customs, the whole package.” I wonder what came first: the commentary or the story it’s embedded within. How do you strike the balance between story and the things you want to say?

Aliette de Bodard

It really depends on the story! “Immersion” started out as mostly commentary: I wrote it after we came back from visiting my maternal family in Vietnam, and I saw firsthand the damages the Western mindset was still doing there. I always knew what I wanted to say with the story; and what took time was working out a setting and characters that would help me do this without seeming overly preachy (though every one has a different idea of what “preachy” means. I felt the story was very direct about postcolonial issues, perhaps too overtly so, but there are a lot of people who didn’t even see that aspect of it!).

Michael Noll

When I read about the immersers, I couldn’t help but think of our current technology, especially smart phones. Just as the immersers “take a whole culture and reduce it to algorithms,” so do smart phones take complex processes like navigating space or killing time and flatten them into simple interactions with a screen. I’ve read enough Jaron Lanier to know how much of what we take for granted as “the way we interact with technology” is founded on particular assumptions made by a handful of early programmers and developers, who may or may not have had problematic assumptions about culture. What do you think? Does technology force people and cultures to interact within the paradigm of the technologically dominant culture?

Aliette de Bodard

Aliette de Bodard has composed eight "rules" for writing fiction about cultures other than your own. The rules, along with a lot of other great essays and links, are available here at her website.

Aliette de Bodard has composed eight “rules” for writing fiction about cultures other than your own. The rules, along with a lot of other great essays and links, are available here at her website.

I think there is a persistent myth that technology, like science, is value neutral because it simply reflects the way the universe works. The thing is, they’re both tools, and they’re both created in a cultural matrix that makes them what they are (the pursuit of science, and the way science revolutionised the world at the end of the 19th Century, for instance, is inextricably bound up with the rise of massive colonial empires and the plundering of resources from said empires). Perhaps even more so than science, technology is dependent on who created it and how they thought people would interact with it: a very simple example is that, on a lot of webpages and forms, the encoding is ASCII or some variant that doesn’t handle diacritics. That’s because the people who coded it were Anglophones, and didn’t think anyone would have a need for letters like “é”, “è”, etc. So when you have to type in something, you strip it of diacritics rather than have it come out as garbage text. And that’s a very simple example: now imagine this kind of mindset in, say, the use of a GPS, the use of a personal assistant, the coding of an AI. You see that there is something at work there that goes beyond lines of codes and electronics and whatnot; a set of assumptions that remain unquestioned and perpetuate a status quo. So, yes, definitely, there’s a paradigm that gets enforced when dealing with technology; and it’s a self-reinforcing one because people will then reject, say, any smart phone that doesn’t behave “sort of like an iPhone”–unless there’s some massive shift.

I’m not saying we’re locked in this; there are game changers, and there are people providing technology beyond the dominant paradigm and being very successful at it–but just that we have to be aware of this.

Originally published in March 2014

Michael Noll

Michael Noll is the Editor of Read to Write Stories.

An Interview with Aliette de Bodard

27 Mar
Aliette de Bodard is the author of the Aztec mystery-fantasy series, Obsidian and Blood, and the science fiction novel On a Red Station, Drifting.

Aliette de Bodard is the author of the Aztec mystery-fantasy series, Obsidian and Blood, and the science fiction novel On a Red Station, Drifting.

Aliette de Bodard has won almost every science fiction and fantasy award possible: a Nebula Award, a Locus Award, a BSFA Award, as well as Writers of the Future. She has also been a finalist for the Hugo, Sturgeon, and Tiptree Awards. She is the author of the Aztec mystery-fantasy series, Obsidian and Blood; the science fiction novel On a Red Station, Drifting; and many short stories and essays. She lives in Paris.

In this interview, de Bodard discusses mixed points of view, stories as social commentary, and the myth that technology and science are value neutral.

To read “Immersion” and an exercise on writing ideas into fiction, click here.

Michael Noll

Your story, “Immersion” is told from a mixed point of view: second person for the woman who cannot remove her immerser and third person for the woman who scorns the technology. The mix works: second person seems to really fit the dilemma faced by Agnes, and the third-person POV helps avoid confusion between the two narratives. But the mix also probably breaks one of those “rules” that occasionally pop up in writing workshops, something along the lines of “pick a point of view and stick with it.” How did you decide upon this mix? Was Agnes’ POV always told from second-person?

Aliette de Bodard

I’ve never been much of a person for following rules, actually–my motto is more “know why the rules exist so you can break them”. Seriously though, I think rules are very useful when you’re a beginner, mostly in order to leave you time to work on more “simple” things. I think of it as juggling. If you start out learning to juggle with six balls, you’re probably going to get discouraged; an easier way to go about it is to start with one ball, then add another one, etc. until you get to six. Rules are meant to “box” you in a bit, to make stories a little easier to write. But they can become strictures if you keep applying them without thinking on why they exist.

In this particular case, sticking with one POV makes sense in a short story, because you have little space, and shifting POVs too often risks making your story difficult to follow. It’s always been one of the more frustrating rules for me, though, because what you gain in clarify, you lose in subtlety: I think it makes for better, more balanced stories if you combine several points of view–it gives you several different views on the action or on things that characters might not be aware of. In the case of “Immersion”, it makes you understand the plight of Agnes better to see her both from within and from without. The story didn’t start out that way: I originally only had Quy’s point of view, but it wouldn’t gel until I found Agnes’s voice in second person.

Michael Noll

I recently read M. John Harrison’s Light trilogy, which features a character who is addicted to a chemically-induced dream reality. This same idea is present in “Immersion.” Agnes used the immerser to fit in with her husband’s social group but soon began to rely on it until she reached the point that removing it will kill her. Unlike in Harrison’s novels, though, the addiction in your story isn’t complete. The characters, even Agnes, are aware—if dimly—of their altered states. You capture this by showing Agnes half remembering phrases or caught between instincts that are truly remembered and those that are technology-induced. It’s a fine line that you must walk in almost every sentence—capturing warring impulses in a single mind. Did this voice simply come to you one day, or did you have to experiment to find a way to portray this dual state?

Aliette de Bodard

Agnes’s voice was pretty straightforward to write—though I’m not sure if I could sustain it for a full novel, since it’s a bit draining and a bit difficult to write a character like her, who’s not exactly sure which world she inhabits. I’ve always found it easier to write characters with a very large internal life, and she certainly fits the bill.

 Michael Noll

You’ve written some high-powered social commentary in the story. This is probably my favorite line: “It takes a Galactic to believe that you can take a whole culture and reduce it to algorithms; that language and customs can be boiled to just a simple set of rules.” What I found impressive was how you integrated this commentary into the story. It doesn’t come out of nowhere or feel like the author intruding to tell the reader the moral. Instead, you attach it to the technology that is warping the characters’ lives. The technology, you write, “Takes existing cultural norms, and puts them into a cohesive, satisfying narrative…Just like immersers take a given culture and parcel it out to you in a form you can relate to: language, gestures, customs, the whole package.” I wonder what came first: the commentary or the story it’s embedded within. How do you strike the balance between story and the things you want to say?

Aliette de Bodard

It really depends on the story! “Immersion” started out as mostly commentary: I wrote it after we came back from visiting my maternal family in Vietnam, and I saw firsthand the damages the Western mindset was still doing there. I always knew what I wanted to say with the story; and what took time was working out a setting and characters that would help me do this without seeming overly preachy (though every one has a different idea of what “preachy” means. I felt the story was very direct about postcolonial issues, perhaps too overtly so, but there are a lot of people who didn’t even see that aspect of it!).

Michael Noll

When I read about the immersers, I couldn’t help but think of our current technology, especially smart phones. Just as the immersers “take a whole culture and reduce it to algorithms,” so do smart phones take complex processes like navigating space or killing time and flatten them into simple interactions with a screen. I’ve read enough Jaron Lanier to know how much of what we take for granted as “the way we interact with technology” is founded on particular assumptions made by a handful of early programmers and developers, who may or may not have had problematic assumptions about culture. What do you think? Does technology force people and cultures to interact within the paradigm of the technologically dominant culture?

Aliette de Bodard

Aliette de Bodard has composed eight "rules" for writing fiction about cultures other than your own. The rules, along with a lot of other great essays and links, are available here at her website.

Aliette de Bodard has composed eight “rules” for writing fiction about cultures other than your own. The rules, along with a lot of other great essays and links, are available here at her website.

I think there is a persistent myth that technology, like science, is value neutral because it simply reflects the way the universe works. The thing is, they’re both tools, and they’re both created in a cultural matrix that makes them what they are (the pursuit of science, and the way science revolutionised the world at the end of the 19th Century, for instance, is inextricably bound up with the rise of massive colonial empires and the plundering of resources from said empires). Perhaps even more so than science, technology is dependent on who created it and how they thought people would interact with it: a very simple example is that, on a lot of webpages and forms, the encoding is ASCII or some variant that doesn’t handle diacritics. That’s because the people who coded it were Anglophones, and didn’t think anyone would have a need for letters like “é”, “è”, etc. So when you have to type in something, you strip it of diacritics rather than have it come out as garbage text. And that’s a very simple example: now imagine this kind of mindset in, say, the use of a GPS, the use of a personal assistant, the coding of an AI. You see that there is something at work there that goes beyond lines of codes and electronics and whatnot; a set of assumptions that remain unquestioned and perpetuate a status quo. So, yes, definitely, there’s a paradigm that gets enforced when dealing with technology; and it’s a self-reinforcing one because people will then reject, say, any smart phone that doesn’t behave “sort of like an iPhone”–unless there’s some massive shift.

I’m not saying we’re locked in this; there are game changers, and there are people providing technology beyond the dominant paradigm and being very successful at it–but just that we have to be aware of this.

March 2014

Michael Noll

Michael Noll is the Editor of Read to Write Stories.

Setting Up A Scene

9 Feb
A Memory of Light is the final novel of the bestselling Wheel of Time series.

A Memory of Light is the final novel of the #1 bestselling Wheel of Time series.

Fantasy doesn’t have the greatest reputation among literary writers–despite the efforts of crossover authors like Neil Gaiman, China Mieville, and Ursula K. Le Guin. While it’s true that fantasy novels—and many novels of all genres, including literary—often contain cringe-worthy sentences, that doesn’t mean they’re not well written. Case in point: The Wheel of Time series by Robert Jordan (completed by Brandon Sanderson). The fourteenth and final installment of the series, A Memory of Light, was released in January and spent weeks atop the bestseller lists. Certainly, the series boasts its share of amusing lines. But the latest book also kept me awake long past my bedtime, which was good because, at 909 pages, it took me a while to get through it.

How the Novel Works

Ironically, such a long book requires a great deal of telling. The cliche in writing is “show, don’t tell,” but in a series with hundreds of characters, a map full of countries and armies, and countless scheming factions within factions, showing everything would take a thousand books. Even the most dedicated reader would give up out of boredom. As it is, the novel’s compression of certain facts—the way it tells the reader what is happening—actually heightens the tension.

Here is a passage from A Memory of Light that illustrates effective telling. Notice how quickly the writer sums up a huge amount of information: a battle spread across a huge city:

“If there was human resistance anywhere in the city, it would be the Palace. Unfortunately, fists of Trollocs roved the area between Talmanes’ position and the Palace. They kept running across the monsters and getting drawn into fights.

Talmanes couldn’t find out if, indeed, there was resistance above without getting there. That meant leading his men up toward the Palace, fighting all the way, and leaving himself open to being cut off from behind if one of those roving groups worked around behind him. There was nothing for it, though. He needed to find out what—if anything—remained of the Palace defense. From there, he could strike further into the city and try to get the dragons.”

How does the writer condense a sprawling scene into two short paragraphs?

  • The first sentence sets the stakes. Yes, there’s a battle involving tens of thousands, but it all boils down to a simple statement: If anyone is left to fight back, they’ll be in one particular place, the Palace.
  • The next two sentences locate the Palace within the two sides of the battle, the main character’s men and the monsters.
  • The next paragraph explains the consequences of the previous three sentences: the character’s men will have to fight their way to the Palace, which means likely being surrounded by monsters. The reader has been given something to look forward to: an all-or-nothing race to safety.

Because the huge tapestry of a scene is boiled down so neatly, the writer is able to quickly move in subsequent paragraphs to the particular drama of Talmanes’ quest without constantly reminding the reader of what is going on around him. In other words, the novel gets the requisite info out of the way so that the story can begin.

The Writing Exercise

  1. Choose a scene that you have already written.
  2. Strip the scene of everything but dialogue and action sentences. (You’ll likely want to cut and paste the rest into a separate document so that you don’t lose anything.)
  3. Read what remains on the page and answer this question: What does the reader need to know in order for this scene to move as quickly and effectively as possible? In other words, what would you need to tell the reader up front so that you could avoid slowing down the dialogue and action with detail. Make a list of everything the reader must know.
  4. Write a paragraph or two that will preface the scene. Use the paragraph to tell the readers what they need to know—to set the scene. Be concise. Keep in mind your list and focus every sentence on delivering necessary information.
  5. Now that the scene is set, you can return to the dialogue and action and add in any details necessary to heighten the mood or tension or to adjust the speed of the narrative.

As you work with this exercise, you may find that telling the reader the right information up front makes the scene that follows easier to write.

Good luck.

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